Valve and HTC have teamed up to create a headset that is on track to become one of the winners in the VR race. With full room simulation and total body movement capture, it is already miles ahead of the Oculus Rift and Sony's Morpheus.
A Gizmodo writer got the chance to test the Vive. He said: "What this headset nails—and I mean nails—is a sense of presence. A sense that you're not just seeing a different world, but that your actual body is being transported there. Strap on the Vive and you are somewhere else. I slapped at fish in a shipwreck, walked like a giant through a battlefield, cooked in a virtual kitchen, and it felt so unbelievably real."
The Vive sets itself apart from competitors by allowing a lot more freedom with movement. With two joystick-like controllers, two boxes that hang on the walls and a headset covered in dozens of small sensors, Arstechnica said: "If using other systems is like being trapped in a small, virtual reality cage, using the Vive is like being freed to explore a full virtual reality room."
There's always been a lot of speculation about how this technology will fit in to the mainstream. With criticisms about the size of the equipment and the fiddly set-up. However if the Vive is anything to go by, I can see it being commonplace in a few years - and there will certainly be a lot less people out and about.
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